Search found 553 matches

by Cyrus Tegyr
Mon Oct 02, 2017 6:48 pm
Forum: General Discussion
Topic: 1997-09-24
Replies: 5
Views: 8775

Re: 1997-09-24

I hope so too.
by Cyrus Tegyr
Tue Sep 26, 2017 4:07 am
Forum: Open Discussion
Topic: Peek-a-boo.
Replies: 4
Views: 15784

Re: Peek-a-boo.

I hop on from time to time to macro essentially and sell scrolls when needed.

I've other endeavours that if you check out the creativity forum you can see, I'm weighing my options still and am at a cross roads, more than a little disappointed at lack of production but we all are really.
by Cyrus Tegyr
Mon Sep 25, 2017 8:11 pm
Forum: General Discussion
Topic: 1997-09-24
Replies: 5
Views: 8775

1997-09-24

The date is September 24th 1997, a new innovative game was born. Celebrating its 20th year, Ultima Online ushered in a new era of gaming for the masses.

Ultima Online still going after all these years.
by Cyrus Tegyr
Wed Sep 20, 2017 8:17 pm
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Began working on rewriting the guild system, basically redoing the gumps and putting in features such as buying guild colors which will allow the guild master to buy guild colors through the guild gump IF the guild meets the minimum requirement. I planned to finish this but ran into a technical issu...
by Cyrus Tegyr
Wed Sep 20, 2017 6:58 pm
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Items are awarded based on class not on skill selection. I took the lazy way out on this one. :o Skill caps as far as from a player's point of view work the same as Pangaea's, but from a technical behind the scenes very different. It was important to me to utilize as much of the default ui as possib...
by Cyrus Tegyr
Wed Aug 30, 2017 9:13 am
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Class system now pretty much functional, will work on the skill gain rates and retrieving skill and stat caps tomorrow through the next coming days. When a character first enters the world, it will wipe all skills, stats and equipped clothing from the character. Then the player runs through these gu...
by Cyrus Tegyr
Tue Aug 29, 2017 7:48 pm
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Uploaded the second to last Gump in the class creation process (link above), this allows the player to select his starting town which will also set a hometown prop on the character for future reference. This was added also in the event I want to make a custom starting town list or for use with a cus...
by Cyrus Tegyr
Fri Aug 25, 2017 8:42 pm
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Thanks, I've completed the last interactive Gump, for the class system. I want to do a final overview Gump of the selections made during the process.
by Cyrus Tegyr
Thu Aug 24, 2017 8:39 pm
Forum: Creativity Section
Topic: Dinking around with POL
Replies: 12
Views: 31459

Re: Dinking around with POL

Some screen shots of my class system work thus far. I've opted to do away with base classes, so a character will login and select a class. There are 5 categories which a skill may fit into for a class, these being Specialization, Primary, Secondary, Tertiary and Penalty. Make no mistake, while I use...
by Cyrus Tegyr
Tue Aug 22, 2017 10:36 pm
Forum: General Discussion
Topic: Yearly Updates
Replies: 81
Views: 89113

Re: Yearly Updates

I can agree on that. I'm plugging away on my project, but if you get a hold of Boris or other past staffers, I'm more than fine with helping out and stepping out from a character if it means I can put stuff in I think are sorely missing on the merchant front and obviously improve religions and redre...