Search found 421 matches

by Iktomi
Thu Oct 30, 2014 11:20 pm
Forum: Shard Announcements
Topic: New forum now online
Replies: 0
Views: 9834

New forum now online

Please note, the new forums for the PangRunUO shard are now online at http://forum.pangaea-shard.com/ . Although it does currently look somewhat rudimentary, this is just because we haven't taken the time to customise it yet. Also, because the forum is based on .NET, which RunUO is also based on, it...
by Iktomi
Thu Oct 30, 2014 9:32 pm
Forum: General Discussion
Topic: Your Burning Questions / FAQ Re: RunUO/Shard Update
Replies: 144
Views: 126288

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Nope. Will announce when it's ready to go. Will likely start on Saturday and will go throughout the week until launch.
by Iktomi
Mon Oct 27, 2014 3:05 pm
Forum: General Discussion
Topic: Your Burning Questions / FAQ Re: RunUO/Shard Update
Replies: 144
Views: 126288

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Palma wrote:1- POL one is always safe ofc.
I intend for there to be at least two copies of PangPOL backed up, one with me and one with Irming (plus I wouldn't be surprised if Ares/Neon still have copies as well).
by Iktomi
Mon Oct 27, 2014 12:57 pm
Forum: Shard Announcements
Topic: PangPOL to close Oct30/31, PangRunUO to open Nov7/8
Replies: 0
Views: 9210

PangPOL to close Oct30/31, PangRunUO to open Nov7/8

Dear all, We are excited to announce that PangRunUO is set to open on the weekend of Nov 7/8. We are currently in the last stretch of introducing the final features needed before launch. A few highlights of the RunUO world: - An improved housing system that is much easier for GMs to manage and that ...
by Iktomi
Wed Oct 22, 2014 7:31 pm
Forum: Open Discussion
Topic: IRL Pics!
Replies: 692
Views: 528002

Re: IRL Pics!

I have the same phone!
by Iktomi
Tue Oct 14, 2014 7:31 am
Forum: Shard Announcements
Topic: Shard Update - 14/10/14
Replies: 0
Views: 8944

Shard Update - 14/10/14

Now that I'm no longer travelling, things are progressing along (although of course not as fast as we'd all like). Still on course to open at the end of the month in a limited, but fully-playable format. At launch we aim to have character transfers in place, the world fully-spawned (although no dung...
by Iktomi
Mon Oct 13, 2014 7:17 am
Forum: General Discussion
Topic: RunUO Testing Discussions - General Impressions
Replies: 32
Views: 35775

Re: RunUO Testing Discussions - General Impressions

imo that sounds like u will make the game insanely hard. not skill gain hard as pang. but a stupid hard where u need ten minutes to kill a daemon for fookin 372gp If we need to boost other things to balance out the removal of certain flags, then we'll certainly consider that. Our goal is not to mak...
by Iktomi
Thu Oct 09, 2014 12:32 pm
Forum: General Discussion
Topic: RunUO Testing Discussions - General Impressions
Replies: 32
Views: 35775

Re: RunUO Testing Discussions - General Impressions

Palma and I had decided that we will be removing pretty much all (if not all), the non-Pang flags to start and then may introduce them slowly as we continue working on the balance of things. I'm a bit out of the loop, what you mean with non-Pang flags? This refers to magic item flags such as "...
by Iktomi
Wed Oct 08, 2014 8:04 am
Forum: General Discussion
Topic: RunUO Testing Discussions - General Impressions
Replies: 32
Views: 35775

Re: RunUO Testing Discussions - General Impressions

We will not be rolling back to pre-AOS, so please go ahead and continue testing. That said, we will be removing some of the factors that broke PvP (as per Quintoz's video). Weeeeeell, GG I guess it was too much to hope that this change might be done right. Just an update. Prior to this very Quintoz...
by Iktomi
Mon Oct 06, 2014 12:51 pm
Forum: General Discussion
Topic: RunUO Testing Discussions - General Impressions
Replies: 32
Views: 35775

Re: RunUO Testing Discussions - General Impressions

We will not be rolling back to pre-AOS, so please go ahead and continue testing. That said, we will be removing some of the factors that broke PvP (as per Quintoz's video).