I actually agree, there should be no oversight.
Staff should not actually be involved in selling the guild colors either, but that is for another discussion somewhere else I suppose before I incite more of a riot here.
Search found 177 matches
- Thu May 31, 2018 12:00 am
- Forum: General Discussion
- Topic: Guild colors
- Replies: 13
- Views: 23222
- Wed May 30, 2018 11:52 pm
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Re: Piety Vs. Skill
Who said only way to get the skill up would be macro, alternatives are very possible considering religions are heavily involved with the skill. Since it's only skill that requires religions likely. Most of the skills on pang are macroable. If this one differs then it would be nice to get the detail...
- Wed May 30, 2018 7:11 pm
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Re: Piety Vs. Skill
I should have proposed the skill name as Piety and just said it'd be gainable and left it at that, maybe people would not have been so frightened at changing.
- Wed May 30, 2018 5:07 pm
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Re: Piety Vs. Skill
So to be clear when I implemented these religions I clearly said it'd be temporary, I did it cause you all had waited long enough on dithering and wasted time, which sadly even stung me as I scripted a lot of new functionality that was not tested and some of which would need to be rewritten because ...
- Wed May 30, 2018 1:09 am
- Forum: Open Discussion
- Topic: Magic: The Gathering
- Replies: 5
- Views: 16441
Re: Magic: The Gathering
Best game evar! Play it weekly with my friends. Although I could do without their Social Justice Warrior crap they are putting into the game, but that is what locusts do I guess, jump from field to field destroying everything in their path until there's nothing left but an empty husk. Just wonder w...
- Tue May 29, 2018 6:39 pm
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Re: Piety Vs. Skill
Piety is not balanced. If what you are seeking is balance we adopt skill based so the skill base would be as follows for each class: Ranger: Divinity - 100 Meditation - 85 Knight: Divinity - 100 Meditation - 85 Priest and Monk: Divinity - 100 Meditation - 100 In terms of rite strength, potency and e...
- Tue May 29, 2018 3:30 am
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Re: Piety Vs. Skill
Sorry for the question, haven't read the attached. What's the difference between changing all the scripts to work by skill than just give everyone, say, 50 piety? Most rites are already afected by meditation skill, so even if you're at 50, if you're low med, your rites suck/fail. Not saying I'm in ...
- Mon May 28, 2018 11:57 pm
- Forum: Poll
- Topic: Piety Vs. Skill
- Replies: 65
- Views: 121893
Piety Vs. Skill
So while I've had some very positive feedback from many players I've discussed this with. I have argued over this for years and I'm finally in a position to do something aboIt it. This is for a replacement religion system - this is a poll to better help swing other staff around to the idea, so if yo...
- Fri May 25, 2018 7:51 pm
- Forum: General Discussion
- Topic: Tracking Progress.
- Replies: 64
- Views: 68593
Re: Tracking Progress.
You thought I forgot about this thread. Short and sweet. - organized Harry the handyman pkg so it's more, well organized. - Rewrote the get a new dagger functionality to store the dagger's serial and time at which it was given in a datafile key. Rewrote the fix item function, this is rarely used but...
- Thu May 24, 2018 7:12 pm
- Forum: General Discussion
- Topic: Refactoring combat system
- Replies: 19
- Views: 26505
Re: Refactoring combat system
Warning: I'm going to disable all combat skills, it's time for the Age of Magic to reign supreme!Shani wrote:well a fair warning before any change, is much appreciated