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Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Mon May 05, 2014 6:32 pm
by Dante
Go ahead and post your questions,

One post per player until the question has been answered.

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Tue May 06, 2014 7:16 pm
by Johnny Walac
Will we still have a siege and/or mayor system of some sort?

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Tue May 06, 2014 7:28 pm
by Talerco Pious
Are religions and kingdoms going to be separate?

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Tue May 06, 2014 8:15 pm
by Lantry
How will heighten skills be replaced on RunUO, if heighten won't exists there at least not in same form.

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Tue May 06, 2014 8:37 pm
by Dawn
Johnny Walac wrote:Will we still have a siege and/or mayor system of some sort?
Yes, but not necessarily from the very launch.
Talerco Pious wrote:Are religions and kingdoms going to be separate?
Yes.

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Wed May 07, 2014 4:14 pm
by Andoriel
Pol was lagy for americans without 3.00 client or 3d, did you guys tested how runuo performs for american players? Honesty if lag is gone with run uo i would love to return...

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Wed May 07, 2014 8:00 pm
by Wolfie
From previous experience lag should be of no issue to American players.

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Thu May 08, 2014 7:17 pm
by Mox
The runuo core is far more stable then pol cores, Lag from across the big pond should be relatively gone :)

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Thu May 08, 2014 11:19 pm
by Ricardus
Mox wrote:The runuo core is far more stable then pol cores, Lag from across the big pond should be relatively gone :)
Amen to that :D

Re: Your Burning Questions / FAQ Re: RunUO/Shard Update

Posted: Sat May 10, 2014 2:10 am
by Cyrus Tegyr
Are we going to be restricted to the current client or are we going to say fuck it and actually move onto the high seas client which offers much more in terms of client stability and fixes as well as combat ready ships as an example (which I believe are already scripted in the runuo release but could be wrong haven't had a runuo shard running for very long and didn't dink around with every detail)?