Wands

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Moderator: Game Masters

Solution for Wand issue.

Should we remove them from lootpool? (Make them only craftable)
9
25%
Should we restrict them to magicusers? (Nerf for priests/other high int classes.)
19
53%
Should we add a magery/eval check? (Basically, a mage boost.)
3
8%
Should be something else. (Add your opinion)
5
14%
 
Total votes: 36

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Basil Brotheamus
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Re: Wands

Post by Basil Brotheamus »

If wands are limited from fighter class, it should be evaluated from the balance point of view instead if it's logical or not. If they are taken away, it should be balanced out in some other way for priests, more statcap or something. Otherwise it's just purely nerf, whereas changes as this should be +, not ––.

I definitely don't think priests need any more nerfs compared to other classes.
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Dalton
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Re: Wands

Post by Dalton »

Basil Brotheamus wrote:Any item what requires more than one merchant to craft is destined to be out of the market as far as I'm concerned.
So I'd say solution is:
  • - make them easier to craft and requires only one merchant
    - limit them from the lootpool
Basil Brotheamus wrote:If wands are limited from fighter class, it should be evaluated from the balance point of view instead if it's logical or not. If they are taken away, it should be balanced out in some other way for priests, more statcap or something. Otherwise it's just purely nerf, whereas changes as this should be +, not ––.

I definitely don't think priests need any more nerfs compared to other classes.
Basil is double right, although I still prefer the first set of solutions (from the first quote).
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