Item transfer to RunUO

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Moderator: Game Masters

What should we do in terms of item transfers?

Nothing
44
56%
Special decorative items, i.e. plaque showing "You are owed 12,040,124 gold owed by Bank of Britannia"
17
22%
Gold (reduced by a fraction to match RunUO drops)
5
6%
Limited chest of items
12
15%
 
Total votes: 78

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Iktomi
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Re: Item transfer to RunUO

Post by Iktomi »

By special stuff I mean like, custom-named quest-reward decorations, bug deeds, that's probably it. Nothing player made or found.
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Glarundis
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Re: Item transfer to RunUO

Post by Glarundis »

nothing at all.
i wouldn't be bothered if there was some special items and all, but i'd prefer nothing at all.
clean start, except for the characters.

also, what arden say makes sense. we should start thinking of ways to solve the economical problems that we'll eventually face
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Bella Pious
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Re: Item transfer to RunUO

Post by Bella Pious »

Gold transferring would not be fair. Some people spend gold in houses (which could be disowned to become gold) and materials. But some people spent on armour and weapons. But there are a few things that i have gotten by attending events and for decorating houses that i'd hate to lose (again).
Ert
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Re: Item transfer to RunUO

Post by Ert »

Special: you get a token that says when your account/character was created on original pang, and maby a deco item for reaching heigten on any one of your old characters. Perhaps with how many hours you put into it.

Im against any sort of item transfer. Items transferred will only start off the same problems that pangs current economy has right now. Money has no point when theres that much of it, let it be used up.
Also it will limit YOUR choices when it comes to creating alot of the content for RunUO, meaning: you will NEED to create Auro ore(or its equivalent), if you decide to let people transfer that.
Arden Darkfall
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Re: Item transfer to RunUO

Post by Arden Darkfall »

Ert wrote:you will NEED to create Auro ore(or its equivalent), if you decide to let people transfer that.
Speaking of: We've only barely scratched the surface when it comes to effects of ores/bones/logs. There are a lot more that can be introduced to give everything some kind of utility, depending on each person's gameplay style. Nowadays, we're so limited that the only doubt is whether to have auro or dskull chest in an auro suit, all the while having dozens of useless materials.

Since we're starting fresh and all... :geek:
Cyrus Tegyr
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Re: Item transfer to RunUO

Post by Cyrus Tegyr »

I voted for special items...for instance bug deeds(and their rewards) and other items. These would hardly affect the economy.
Arden Darkfall wrote:
Ert wrote:you will NEED to create Auro ore(or its equivalent), if you decide to let people transfer that.
Speaking of: We've only barely scratched the surface when it comes to effects of ores/bones/logs. There are a lot more that can be introduced to give everything some kind of utility, depending on each person's gameplay style. Nowadays, we're so limited that the only doubt is whether to have auro or dskull chest in an auro suit, all the while having dozens of useless materials.

Since we're starting fresh and all... :geek:
Well, the thing that really should change is a cut in the amount of ores/hides we currently have. When you have three ores that presumably do the same thing just in different degrees so there is a hierarchy of ores that do the same or very similar things. It's just ridiculous though how many resources we have in terms of ores or hides, just cut out the fat and maybe have the creator's skill decide on the varying degree in potency on the items they craft from the different materials. But this is really a discussion for another thread on another forum at another time.
The black market was a way of getting around government controls. It was a way of enabling the free market to work. It was a way of opening up, enabling people. - Milton Friedman
yuusou
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Re: Item transfer to RunUO

Post by yuusou »

Let everyone pick 1 to 5 items to keep as decorative non-sellable noobified items.
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Dante
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Re: Item transfer to RunUO

Post by Dante »

Cyrus Tegyr wrote:I voted for special items...for instance bug deeds(and their rewards) and other items. These would hardly affect the economy.
Arden Darkfall wrote:
Ert wrote:you will NEED to create Auro ore(or its equivalent), if you decide to let people transfer that.
Speaking of: We've only barely scratched the surface when it comes to effects of ores/bones/logs. There are a lot more that can be introduced to give everything some kind of utility, depending on each person's gameplay style. Nowadays, we're so limited that the only doubt is whether to have auro or dskull chest in an auro suit, all the while having dozens of useless materials.

Since we're starting fresh and all... :geek:
Well, the thing that really should change is a cut in the amount of ores/hides we currently have. When you have three ores that presumably do the same thing just in different degrees so there is a hierarchy of ores that do the same or very similar things. It's just ridiculous though how many resources we have in terms of ores or hides, just cut out the fat and maybe have the creator's skill decide on the varying degree in potency on the items they craft from the different materials. But this is really a discussion for another thread on another forum at another time.
Excellent Idea about potency.
We shall draw from the heart of suffering itself the means of inspiration and survival.

Winston Churchill


Ert wrote:After a long tiring quest, Dante retires to his land of rainbows and marshmallows.
James Blackburn
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Re: Item transfer to RunUO

Post by James Blackburn »

Cyrus Tegyr wrote:I voted for special items...for instance bug deeds(and their rewards) and other items. These would hardly affect the economy.
Arden Darkfall wrote:
Ert wrote:you will NEED to create Auro ore(or its equivalent), if you decide to let people transfer that.
Speaking of: We've only barely scratched the surface when it comes to effects of ores/bones/logs. There are a lot more that can be introduced to give everything some kind of utility, depending on each person's gameplay style. Nowadays, we're so limited that the only doubt is whether to have auro or dskull chest in an auro suit, all the while having dozens of useless materials.

Since we're starting fresh and all... :geek:
Well, the thing that really should change is a cut in the amount of ores/hides we currently have. When you have three ores that presumably do the same thing just in different degrees so there is a hierarchy of ores that do the same or very similar things. It's just ridiculous though how many resources we have in terms of ores or hides, just cut out the fat and maybe have the creator's skill decide on the varying degree in potency on the items they craft from the different materials. But this is really a discussion for another thread on another forum at another time.
What about decorations from metal and mining training?
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Hilda
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Re: Item transfer to RunUO

Post by Hilda »

Dante wrote:
Cyrus Tegyr wrote:I voted for special items...for instance bug deeds(and their rewards) and other items. These would hardly affect the economy.

Speaking of: We've only barely scratched the surface when it comes to effects of ores/bones/logs. There are a lot more that can be introduced to give everything some kind of utility, depending on each person's gameplay style. Nowadays, we're so limited that the only doubt is whether to have auro or dskull chest in an auro suit, all the while having dozens of useless materials.

Since we're starting fresh and all... :geek:
Well, the thing that really should change is a cut in the amount of ores/hides we currently have. When you have three ores that presumably do the same thing just in different degrees so there is a hierarchy of ores that do the same or very similar things. It's just ridiculous though how many resources we have in terms of ores or hides, just cut out the fat and maybe have the creator's skill decide on the varying degree in potency on the items they craft from the different materials. But this is really a discussion for another thread on another forum at another time.
I was going to propose that at some point, arms lore should have a bigger effect in crafting right now.
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