If the main purpose of changing the system is to reduce the need of GM intervention, then I agree with Quintoz with a small change.
Quintoz wrote:Piety over skill, piety power should be changed.
10 piety should be the same as 40 is currently and what you start at
20 piety should be the same as 50, earnable with effort
30 piety should be the same as 60, hp only.
To keep it simple, don't change the piety levels (that requires scripting). Give 40 as a starting piety, automatic 50 for priests after X month (to prevent constant religion hopping) and 60 for HP.
No need to make it too hard if there's no real benefit other than people get to macro Divinity. We've plenty of skills to macro already, and if the outcome is the same adding one more just for that purpose is pointless.
That said, one thing I could like about Divinity is, if added:
- Each time you kill an enemy religion member, you gain 1 Divinity
- Each time you die by an enemy religion member, you lose 1 Divinity
- Leaving a religion reduces your Divinity by X
- Corrupting enemy altar gives you 5 Divinity
- Your altar being corrupted reduces Divinity by all member by 5 points. Cleansing the altar returns 3 points.
- Some random tasks can give you divinity
Soft-caps for Divinity
- Priest 100
- Monk 85
- Knight and Ranger 65
No hard-cap on Divinity, but any point above class "max" won't make you stronger. Instead the extra points only work as a buffer for dying/leaving a religion. So you can be a knight with 300 Divinity allowing you to die many times without suffering any power-loss in game.
This also works as a way to compete against other players about who has the highest Divinity.
But then again, all this seems like a lot of extra work for very little to no real benefit. The same can be achieved with piety removing the GM intervention by adding the above stuff and I have a feeling it'd be simpler, easier and faster to script:
- Everyone starts with 30 piety when entering a religion the first time (religion hopping doesn't reset it)
- HP's piety cap is increased by +10
- You gain piety by killing enemy religion members, corrupting altars etc. above things.
- You lose piety by dying, being corrupted, leaving your religion.
Your piety has a soft-cap, but you can go beyond giving you a buffer.
- Knights and rangers soft-cap at 40
- Priests and monks at 50
- HP +10 (Knights and Rangers with HP tittle could thus reach 50 piety)