Social Experiment.

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Moderator: Game Masters

I agree with taking part

yes
42
70%
no
14
23%
shhh I'm too busy irl to log, so ill spend my mils logging in just to buy nice things I've bidded on through the boards
4
7%
 
Total votes: 60

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Azrael
Posts: 579
Joined: Wed Jun 22, 2011 2:23 pm

Re: Social Experiment.

Post by Azrael »

Yup, its called the Imperial Task Force... =D
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Azrael
Posts: 579
Joined: Wed Jun 22, 2011 2:23 pm

Re: Social Experiment.

Post by Azrael »

Mackean wrote:i dont know if its because the gate was removed but there isnt anyone at the market anymore :(
Its probally because the sale mechanic has been removed.
Breg
Posts: 343
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Re: Social Experiment.

Post by Breg »

Agreed, the sales mechanic was gawd!
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Wolfie
Posts: 874
Joined: Thu Sep 16, 2010 8:13 pm

Re: Social Experiment.

Post by Wolfie »

Mackean wrote:i dont know if its because the gate was removed but there isnt anyone at the market anymore :(
Im not sure but i thought it was removed every night or something cause i know shifted places 3 or 4 times....
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Ivan
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Re: Social Experiment.

Post by Ivan »

Imo market died when or just right before sales mechanic was added :(
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Vaux27
Posts: 3629
Joined: Mon Feb 14, 2011 5:54 am

Re: Social Experiment.

Post by Vaux27 »

Ivan wrote:Imo market died when or just right before sales mechanic was added :(

No one wanted to stand there and RP for hours though without anyone showing up.

We need set times for the Market, that way both RP and the sales mechanic can be implemented.
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Aileth
Posts: 514
Joined: Thu Aug 04, 2011 10:24 pm

Re: Social Experiment.

Post by Aileth »

Vaux27 wrote:
We need set times for the Market, that way both RP and the sales mechanic can be implemented.
I was waiting for the weekend to go there for a bit longer, truth is some people work and weekends are best for a bit more roleplay than after work :D
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Glarundis
Posts: 5741
Joined: Wed Nov 19, 2008 2:26 pm
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Re: Social Experiment.

Post by Glarundis »

cba reading the whole thing
i think this would work really well with a huge playerbase.
always enough players willing to buy and enough players willing to sell.
with less players, it's hard to meet the exact players you need online, that's why we have the forums.
unless there would be a specific place IG (probably there was) but still, not everyone plays exactly at the same time
Garr Growen
Posts: 288
Joined: Thu Jun 03, 2010 5:34 pm

Re: Social Experiment.

Post by Garr Growen »

To me this sounds like finding a merchant for your needs is made just even more harder, maybe I just don't get it? so no.
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Wolfie
Posts: 874
Joined: Thu Sep 16, 2010 8:13 pm

Re: Social Experiment.

Post by Wolfie »

Actually it was made somewhat easier as the Mushroom Market was made open at this time. It let you know what everyone was selling and there quite a bit of RP. Since you brought this back to life I think it is time to propose another Mushroom Market week!
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