Re: Dinking around with POL
Posted: Wed Aug 30, 2017 9:13 am
Class system now pretty much functional, will work on the skill gain rates and retrieving skill and stat caps tomorrow through the next coming days.
When a character first enters the world, it will wipe all skills, stats and equipped clothing from the character.
Then the player runs through these gumps, note I added multiple images of the skill selection gump to display the tooltip work I use to limit the amount of block text involved which is kind of a bore to read through on websites or in gumps, though obviously I do like in character type descriptions of classes so I have those.
Character Class Selection Gumps
Once this process is finished, in the order the gumps appear for the most part barring of course the multiple images I have of the skill selection gump, the character's skills and stats they chose are awarded and a new set of clothing will then be equipped and any items the character will start with will be placed in their backpack.
I opted for different outfits for classes to emulate one aspect of D&D where, while it was really pointless in that game, each class started out with a different set of clothing or equipment. I am going to probably start out most of the classes with ring save for the caster classes which will receive leather but they will each have their own relatively unique clothing outfit they will receive as well and some gold. Unsure of if I want to award items dependent on the skills the player chose in the character creation process but it is something definitely to think about.
Hope you all enjoy!
When a character first enters the world, it will wipe all skills, stats and equipped clothing from the character.
Then the player runs through these gumps, note I added multiple images of the skill selection gump to display the tooltip work I use to limit the amount of block text involved which is kind of a bore to read through on websites or in gumps, though obviously I do like in character type descriptions of classes so I have those.
Character Class Selection Gumps
Once this process is finished, in the order the gumps appear for the most part barring of course the multiple images I have of the skill selection gump, the character's skills and stats they chose are awarded and a new set of clothing will then be equipped and any items the character will start with will be placed in their backpack.
I opted for different outfits for classes to emulate one aspect of D&D where, while it was really pointless in that game, each class started out with a different set of clothing or equipment. I am going to probably start out most of the classes with ring save for the caster classes which will receive leather but they will each have their own relatively unique clothing outfit they will receive as well and some gold. Unsure of if I want to award items dependent on the skills the player chose in the character creation process but it is something definitely to think about.
Hope you all enjoy!