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Updates 9.11.

Posted: Sat Nov 09, 2013 10:32 pm
by Boris
Religions:
- Lustrous Aura (Law rite) is now personal; AOE removed, stamina regeneration fixed
- Sylvan Silence (Nature rite) has been fixed, it now works vs. the members of Tekstone
- All classes (Priests, Knights, Rangers and Monks) have identical piety timers
- Rite resistance bonus of 40 piety Knights/Rangers has been reduced to 40%
- Casting requirement of Malleus and Keening has been boosted

Others:
- Tinkers can now merge jewellery to crafted leather gorgets
- A bonus has been added to GM camping (100% or more skill)
- 3 new mobs have been created and spawned
- You can now change skills in heighten class by saying "I want to reconsider my heightened skills" to your class GM. The following example should explain how the system works...
  • Scenario:

    - Bob is an Ancient Priest with mace fighting, tactics and magic resistance as his heightened skills
    - Bob wants to change magic resistance to something else
    - Bob goes to his class GM and says "I want to reconsider my heightened skills"
    - A gump appears with skills
    - Bob selects mace fighting, tactics and healing
    - A gump appears to confirm the changes

    Result:

    - Mace fighting stays at 105
    - Tactics stays at 95
    - Magic resistance goes from 105 to 100
    - Healing can now be gained from 100 to 105

Re: Updates 9.11.

Posted: Mon Nov 11, 2013 12:14 am
by Dante
~ Ghuronius Effect has been disabled (for a 30 day trial)

~ There is a current bug with Veritas that silences the enemy. This will be fixed.