To do:
- Pangaea-like crafting with Ores/Hides/Bones/Woods
- Spawn world (although spawning tools implemented)
Completed but in testing:
- Macrochecker
- Class system
- Static housing
Completed:
- Removed automatic kill-guards
- *yoink*
- Vendors not invulnerable
- Insurance disabled
- Trammel map with statics modified to remove non-Pangaea-themed crap
Delayed until after launch:
- Religion system (although top priority following launch)
- Guilds taking cities
- Dungeons
- Heightened system
RunUO Progress
Re: RunUO Progress
Base map decided as Trammel, and statics modified to remove samurai or other non-Pangaea-themed crap.
Re: RunUO Progress
Decided to delay dungeon spawning and heightened system until after launch (but will record heightened skill points accrued).
Re: RunUO Progress
- Had some issue with the revised map, but that is now resolved so ready to begin spawning world.
- Class revisions scripted
- Class revisions scripted
RunUO Progress Update (July 12, 2014)
Sorry for the lack of updates. It's been a case of "man, I totally need to write an update today" -> one month later.
There has been progress, but for a number of RL factors it's been slow. We hit a hiccup regarding skill-gaining, but it seems like that's potentially been resolved now.
The specs for ores and hides have been done, and should finish bones and woods this weekend.
A couple important related posts.
- When should we call it?
- New blood
There has been progress, but for a number of RL factors it's been slow. We hit a hiccup regarding skill-gaining, but it seems like that's potentially been resolved now.
The specs for ores and hides have been done, and should finish bones and woods this weekend.
A couple important related posts.
- When should we call it?
- New blood