Change in macrocheck punishment

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Argon
Game Master
Posts: 749
Joined: Tue May 31, 2011 12:38 pm

Change in macrocheck punishment

Post by Argon »

We have diminished the punishment of the macrocheck. We hope this wont prove to be a wrong move so please dont push it:

- Skill drop by 30% instead of droping all the way down to 0%.


Argon
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Vulcan
Game Master
Posts: 331
Joined: Sun Apr 19, 2015 11:57 pm

Re: Change in macrocheck punishment

Post by Vulcan »

Adding to this, we've tracking for a while now the players that disconnect during macrocheck, with or without script. That is obviously illegal.
Players with more than one infraction will receive a warning. Afterwards, new occurrences will be treated as failed macrochecks.
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blckfire
Scripter
Posts: 470
Joined: Wed Mar 25, 2015 3:12 pm

Re: Change in macrocheck punishment

Post by blckfire »

Adding to this we have extended the period to answer a MacroCheck to 10m instead of 5m.

But, Macrochecks will be more frequent and we will be more strict when it comes to fail Macrochecks.

We will also going to implement some new changes to the MacroCheck punishment system that will ease the pain, in some cases, not all.

In the end of the day, make sure you don't miss those MacroChecks!!
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blckfire
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Joined: Wed Mar 25, 2015 3:12 pm

Re: Change in macrocheck punishment

Post by blckfire »

We detected several players using the disconnect as a way to prevent being punished by the macrocheck.
Unfortunately for those players there are some measures in place that make sure we can track these.

With the changes to the macrocheck we added some more security to the macrocheck system and the way it workd. Hopefully we have covered all the loop holes that used to exist with the previous versions of this system.

Thus, we advise you not to try and mess with it.

If you try, in any way, to circumvent the Macrocheck system in place, the punishments can go anywhere from skill drop (100 to 0) to permanent bans.
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